Post by pericles on Jul 3, 2014 7:14:24 GMT
Hi Folks,
I am unlikely to make the game tonight (3rd) and will definitely be away next week (10th).
Assuming we will ambush the Red dragon I suggest the following spells
Earlier: Alter self (lev2 100min), Shield (lev1 10min), Mirror image (item 12min) 4+d4 images note: area attacks do not dispel images
Combat -2 : Haste (lev3 10rnds); +1 Dodge AC, +1 Reflex, Extra action on full combat action
Combat -1 : Mass chill shield (lev5 10rnds); When hit by a natural or melee weapon the attacker takes 10+d6 damage, no damage on reflex fire save, half damage on failed reflex fire damage
Combat -1 : Three party members drink quick potions (lev2 10hrs) of Blink (lev3+1extended duration 20rnds); 50% miss, move through object, attack as invisible with +2 bonus and deny opponent dex ac, anyone with sneak attack gets to sneak attack
Combat +1 : Supernatural Empowered ManyJaws (lev3 3rnd); 10d6 force x 1.5 reflex half no spell resistance
Combat +2 : Concentrate manyjaws
Combat +3 : Swift action concentrate manyjaws, standard action orb of force (lev4) ranged touch 10d6
Spell DC 18+spell level
HP 78
AC 29
Ref 8, Fort 9, Will 12
BAB 4
Range touch attack 7
Initiative 5
Orb of storms: 15th level chain lightening DC 24
Staff 4 charges left; firewall 2 charges; fireball 1 charge
Spells 4@0, 6@1, 6@2, 5@3, 5@4, 3@5
Prepare Fly and keep in reserve as long as possible
Burn through 4th and 5th using mantle spells (no prep needed)
Mantle Manyjaws 3, BladeDance 3, Teleport 5
Low level crowd control: Web
Hold out run away spells Invisibility, Disguise self
Desperate attack : Magic missile
Dont forget: Arcane sight useful for spotting magic. Use spell craft (19) to discern school.
Cure light wounds 5+D8 hits
Have fun
I am unlikely to make the game tonight (3rd) and will definitely be away next week (10th).
Assuming we will ambush the Red dragon I suggest the following spells
Earlier: Alter self (lev2 100min), Shield (lev1 10min), Mirror image (item 12min) 4+d4 images note: area attacks do not dispel images
Combat -2 : Haste (lev3 10rnds); +1 Dodge AC, +1 Reflex, Extra action on full combat action
Combat -1 : Mass chill shield (lev5 10rnds); When hit by a natural or melee weapon the attacker takes 10+d6 damage, no damage on reflex fire save, half damage on failed reflex fire damage
Combat -1 : Three party members drink quick potions (lev2 10hrs) of Blink (lev3+1extended duration 20rnds); 50% miss, move through object, attack as invisible with +2 bonus and deny opponent dex ac, anyone with sneak attack gets to sneak attack
Combat +1 : Supernatural Empowered ManyJaws (lev3 3rnd); 10d6 force x 1.5 reflex half no spell resistance
Combat +2 : Concentrate manyjaws
Combat +3 : Swift action concentrate manyjaws, standard action orb of force (lev4) ranged touch 10d6
Spell DC 18+spell level
HP 78
AC 29
Ref 8, Fort 9, Will 12
BAB 4
Range touch attack 7
Initiative 5
Orb of storms: 15th level chain lightening DC 24
Staff 4 charges left; firewall 2 charges; fireball 1 charge
Spells 4@0, 6@1, 6@2, 5@3, 5@4, 3@5
Prepare Fly and keep in reserve as long as possible
Burn through 4th and 5th using mantle spells (no prep needed)
Mantle Manyjaws 3, BladeDance 3, Teleport 5
Low level crowd control: Web
Hold out run away spells Invisibility, Disguise self
Desperate attack : Magic missile
Dont forget: Arcane sight useful for spotting magic. Use spell craft (19) to discern school.
Cure light wounds 5+D8 hits
Have fun