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Post by Deleted on Sept 18, 2017 20:38:23 GMT
Ok, meet Nurse Turtium I'm aware this is some sort of horrific abortion. Sorry!
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Post by brumguvnor on Sept 19, 2017 7:57:24 GMT
Well like I say - depends if in or out of character...
If it is in character it's a case of "stick a razor sharp piece of metal up my urethra so I can smuggle a lock-pick? - sounds good: let's do it"
If it is out of character it's "get that fecking piece of metal away from me, are you freaking insane?!"
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Post by brumguvnor on Sept 19, 2017 8:08:02 GMT
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Post by Deleted on Sept 19, 2017 10:25:17 GMT
I was trying to think of drag queen names starting with 'Nurse', and that was the best I could do! Luckily for me, it also ties in with the foliage thing. I misread your comment as 'plant based porn already?' btw
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Post by Deleted on Sept 19, 2017 10:33:23 GMT
Well like I say - depends if in or out of character... If it is in character it's a case of "stick a razor sharp piece of metal up my urethra so I can smuggle a lock-pick? - sounds good: let's do it" If it is out of character it's "get that fecking piece of metal away from me, are you freaking insane?!" Ah ok. I like to please, but that'd be a new one for me
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Post by Kristian on Sept 19, 2017 18:57:28 GMT
Quick question...
If I take the mutation claws or similar ...it gives me unarmed damage of 1d4 (though for my character I'd call it 'iron fists' or somesuch).
If I take the unarmed combat skill ...it gives me 1d4 damage when punching/kicking.
So, if i took both 'claws' mutation and the 'unarmed' skill would I...
A) gain no benefit from the 'claws' mutation? B) roll 2d4 damage? C) have my damage dice increased to 1d6?
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 19, 2017 19:19:19 GMT
Quick question... If I take the mutation claws or similar ...it gives me unarmed damage of 1d4 (though for my character I'd call it 'iron fists' or somesuch). If I take the unarmed combat skill ...it gives me 1d4 damage when punching/kicking. So, if i took both 'claws' mutation and the 'unarmed' skill would I... A) gain no benefit from the 'claws' mutation? B) roll 2d4 damage? C) have my damage dice increased to 1d6? Hmmmm. I think we'll go with 1d6. If you take unarmed increases, you will be 1 level higher so 2d4 at level 5 and 2d6 at level 8.
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Post by brumguvnor on Sept 21, 2017 14:24:00 GMT
anyone else really excited to be starting a new campaign with new characters?
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Post by brumguvnor on Sept 24, 2017 13:41:58 GMT
Hmmmm.... New question: does compulsor work on animals?
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 24, 2017 19:17:57 GMT
Hmmmm.... New question: does compulsor work on animals? Yes, it's quite effective on animals as they tend to have very low resistance saves, although you do suffer the -2 'alien' penalty. In the mini campaign Compulsor also worked on massive alien beasties but I have changed this so that they are immune to it. You can still hit them with psychic damage but as they tend to have a lot of health it will be less useful.
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Post by Kristian on Sept 28, 2017 15:38:36 GMT
Here's Shelley...
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