Post by gilbo on Jul 18, 2014 13:43:56 GMT
Andy, having a think about some changes to my character. I think I may ditch regeneration as it is expensive and a bit boring. Hopefully my toughness will allow me to avoid most damage. Instead I would like to improve the glue powers....
The current build was
Agility d4, Smarts d4, Spirit d4, Strength d10, Vigour d12 (5 +2 from power points)
Pace 6, Parry 6, Charisma 0, Toughness 13
Skills: Fighting d8, Throwing d10, Intimidation d4, Survival d4, Guts d4 (15)
Hindrances: All thumbs, Distinctive appearance, Major weakness to electricity, Massive metabolism (must eat four times the normal amount of food (junk food only) or become fatigued - he will start to lose shape and become more blobby) (+4 points to spend (on 2 edges) and +5 power points)
Edges: Sweep (attack all adjacent foes - by rolling on them), Brawny (+1 toughness, carry extra) Note I would also like to take part of the obese hindrance along with this so he will obviously find it hard to get clothes, armour, etc. to fit (Edges bought with hindrance points)
Powers: Altered form, rubbery body - +4 toughness, change shape (3), Super strong (1), Super tough (1), Immune to brothers powers (1), Ensnare + ranged attack (5), Melee attack (massive fists) +2d6 (4), Regeneration (5)
If I ditch regen I could beef up the glue stuff.
This is what I would like:
I can shoot out strands of glue which gum stuff up (ensnare) but can also be used to grab stuff and bring it towards me - like spiderman, only messier. You may let me have this as part of ensnare for free? or will it cost more?
I can cause glue to dribble out on to the ground, forming a horrible sticky pool which will trap people.
Stuff that hits me (fists, weapons) might get stuck. Stuff that I hit sticks to me (or is this part of ensnare anyway?) Make the melee attack more funky in some way?
If I have extra points to spend I would possibly like to have some of the following:
Super Throwing d12 (to make glue attacks better) (1)
Super fighting d10 (1)
Super tough +1 (2) or heavy armour (5) can only be hurt by heavy weapons - would this be useful??
Other resistance type stuff?
The current build was
Agility d4, Smarts d4, Spirit d4, Strength d10, Vigour d12 (5 +2 from power points)
Pace 6, Parry 6, Charisma 0, Toughness 13
Skills: Fighting d8, Throwing d10, Intimidation d4, Survival d4, Guts d4 (15)
Hindrances: All thumbs, Distinctive appearance, Major weakness to electricity, Massive metabolism (must eat four times the normal amount of food (junk food only) or become fatigued - he will start to lose shape and become more blobby) (+4 points to spend (on 2 edges) and +5 power points)
Edges: Sweep (attack all adjacent foes - by rolling on them), Brawny (+1 toughness, carry extra) Note I would also like to take part of the obese hindrance along with this so he will obviously find it hard to get clothes, armour, etc. to fit (Edges bought with hindrance points)
Powers: Altered form, rubbery body - +4 toughness, change shape (3), Super strong (1), Super tough (1), Immune to brothers powers (1), Ensnare + ranged attack (5), Melee attack (massive fists) +2d6 (4), Regeneration (5)
If I ditch regen I could beef up the glue stuff.
This is what I would like:
I can shoot out strands of glue which gum stuff up (ensnare) but can also be used to grab stuff and bring it towards me - like spiderman, only messier. You may let me have this as part of ensnare for free? or will it cost more?
I can cause glue to dribble out on to the ground, forming a horrible sticky pool which will trap people.
Stuff that hits me (fists, weapons) might get stuck. Stuff that I hit sticks to me (or is this part of ensnare anyway?) Make the melee attack more funky in some way?
If I have extra points to spend I would possibly like to have some of the following:
Super Throwing d12 (to make glue attacks better) (1)
Super fighting d10 (1)
Super tough +1 (2) or heavy armour (5) can only be hurt by heavy weapons - would this be useful??
Other resistance type stuff?