Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 27, 2016 0:17:09 GMT
So:-
L6 Mind Control L5 Luck control L4 'Spying' (Intelligence gathering?)
=49
Mana pool 26 Regeneration per day- 25
Does this look ok, or do I need more powers? Do we need something like a shield/defense, or do we get that from somewhere else? ---- or:- L6 Mind Control L5 Luck control L4 'Spying' (Intelligence gathering?) L4 Magickal shields
Mana pool 15 Regeneration per day 15
-But that looks a pathetic amount of Mana to me:) How much Mana do we need to use the various spells?
|
|
|
Post by brumguvnor on Mar 27, 2016 18:08:02 GMT
Yes.. Welcome to the players dilemma! Raw power in just 2 or 3 areas or extreme versatility in 5 or 6?
I'm making spells cost the same as the level you cast them at: you cast something at level 6 in luck control, it costs 6 mana. Obviously you don't need to use the max level in your spehere for every spell.
Also remember - there will be experience points, so you will be able to buy more mana to use each day or more levels in spheres. And yes - it does mean that at the outset you've maybe only got one big fight per day in you...
|
|
|
Post by brumguvnor on Mar 27, 2016 18:13:51 GMT
And the shields one is interesting: we will need to decide how it works - perhaps if you cast it at level 4 then no being of power level 4 or under can breach your shield without extra help? Using the same chart of what you can kill?
And define intelligence gathering more... Is it telepathy? Or remote sensing - in that you can see and hear things happening a long way off? If you are spending a a lot of points on it at creation then it has to be pretty damn useful, you know?
But I'm liking how your ideas and character are going!
|
|
|
Post by Simples on Mar 27, 2016 20:10:14 GMT
And the shields one is interesting: we will need to decide how it works - perhaps if you cast it at level 4 then no being of power level 4 or under can breach your shield without extra help? Using the same chart of what you can kill? And define intelligence gathering more... Is it telepathy? Or remote sensing - in that you can see and hear things happening a long way off? If you are spending a a lot of points on it at creation then it has to be pretty damn useful, you know? But I'm liking how your ideas and character are going! I might even be able to do better than this lol, shouldn't think aloud! Might come up with some more stuff. I need to lurk and read over the stuff you've written moar. 'Spying'- I suppose I was imagining remote sensing. But I'd have to work out what level I actually 'need' these things at, to do what I want to do.
|
|
|
Post by brumguvnor on Mar 28, 2016 13:24:27 GMT
Remote sensing is a very good idea: I think I will steal a name from the Saga of the Exiles by Julian May, and call it farsensing; a very elegant term in my opinion!
I love how the outlines of the game are being worked out collaboratively between us too!
I am now thinking about how the powers actually work in terms of the system, and my current proposal is this: if you bring your spheres to mind in a high-stress situation then they last for the duration of the combat or no more than 10 minutes. So if you use your level 6 sphere in a fight you can use it for that fight only - and it will cost you 6 mana to bring it up / call it to mind / energise the sphere of mana / whatever term you want to insert here.
(and of course - the implication is that we now have to work out what how long an energised sphere of magic lasts if it is NOT a combat situation...hmmm)
That means that it isn't just one thing you can kill with one spell at level 6; it will be active for the whole fight - and as you can tell I am trying to hit the sweet spot of giving characters agency and allowing them to use the powers they have been given whilst also trying to get a good game balance.
So: while your sphere is energised you can smite with it as you see fit; if you had - say - fire magic at level 6, you could throw fireballs, create a fire lance, set fire to clothes - whatever; you are NOT limited to the effect you first created. I want it to be that you now have the full fury of level 6 fire magic flowing through you; you can cast any firespell you want up to your power level... - for that fight at least. And taking the time to power up 2 different spheres of magic will take a little bit longer - but will allow for really impressive combined effects (I am going to say each sphere takes one combat round to call to mind)
Also: the first time you try something with your magic it will definitely need a roll - you are trying something new after all; after that - if you want to redo a specific effect it is a lot less chancey, and after using it a number of times equal to your level in that sphere it has become second nature. So; when you have cast a fireball 6 times (assuming you are level 6 in fire magic) then it's become pretty damn instinctive and it is likely to only fail if you roll a critical fumble... - or of course if a demon or demigod or enemy sorcerer decides to fuck with your magic...
And that's sparked another idea; if you get jumped and you want to fire-off an instinctive spell, then go for it; that can be done straight away without fully powering up your entire sphere. It will cost the full mana of what you want to cast - but during the same fight you can take the time to fully call to mind your sphere of magic and it will not cost extra; that is to say: the goblins ambush you: you fire off a level 6 fireball and it costs you 6 mana; you roast the little green shitstains and look round for other enemies; you see a pack of wolves coming in, and take the time to fully call Fire Magic to mind: you have already paid the 6 mana cost (by casting a level 6 fireball) and so the only cost to you is time - you need to spend one combat round concentrating and then you have full access to all of the fun and games inherent in level 6 fire magic...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 28, 2016 14:12:43 GMT
So: while your sphere is energised you can smite with it as you see fit; if you had - say - fire magic at level 6, you could throw fireballs, create a fire lance, set fire to clothes - whatever; you are NOT limited to the effect you first created. That is awesome, we have to play this at some point! I based some of the powers I wanted on what I'd love to have in real life- complete wish fulfillment lol I imagine I'm not alone in that method of character creation. Can probably think of some more. Then I just have to work out sensibly which levels I need them at in the game. Anyone else thought of some powers they might find useful?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 28, 2016 14:28:30 GMT
Ah here's one- I love this in 'I love the Corp' the feature is called 'roll brains' and if you can't think up what you should best do in the situation, the DM has to give you ideas lol! (i.e. in game, it probably suddenly comes to you.) So- Flash of Inspiration, L4(?) In 'I love the Corp' I don't think it costs you any points though, it seemed like you could do it whenever, so maybe I only need it at L2 or something? :/ Of course, the DM could choose for you just to think of/know slightly what to do, have a little bit of a clue, rather than know -everything- about a situ. How much you know could also depend on what you roll. It was often just simple things like 'you line the igloo with furs' etc.
|
|
|
Post by brumguvnor on Mar 28, 2016 16:29:07 GMT
Hmmm.. That flash of inspiration sounds good... I mean - this is going to be a very lethal universe - why'd you think you were starting off so powerful? How about a sphere of magic called "insight" or something? - this gives you inspiration and also mundane skills whilst in operation...
As with a lot of this game - it is up to how you define it: your character can grab any magic during creation in any way their mind can handle it: it's all about how you and your character conceive of magic and the universe working... So if you can define a concept, well then - you get levels of magic in it!
And creating your characters to fulfil wishes you say? Creating the person you've always wanted to be? Isn't that what we always do in our games?! - and any joking aside... - isn't it one of the main reasons we like them so much?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 28, 2016 18:39:19 GMT
And creating your characters to fulfil wishes you say? Creating the person you've always wanted to be? Isn't that what we always do in our games?! - and any joking aside... - isn't it one of the main reasons we like them so much? Lol well I don't particularly want a Wall of Fire or Firebal like I have in D&D, though I suppose it does help one let off steam. Spying on and messing with 'enemies' though, I can totally see the appeal
|
|
|
Post by brumguvnor on Mar 28, 2016 20:46:27 GMT
Althought, thinking about it again (and perhaps more than is healthy) to get a spell to qualify as "instinctive" you will have to spend an experience point on it...
As a guide, I am thinking of awarding 1 to 3 XPs per session.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 28, 2016 22:22:36 GMT
Aww don't make it more complicated! It was ok before
|
|
|
Post by pericles on Mar 31, 2016 14:51:16 GMT
Just a couple of thoughts on personalised magic. Think of the effect you want to achieve and then stretch the concept. Alternatively think of a concept and see how it can be applied.
Most of the discussion has beena round the first method of concept generation using fire mastery. So lets think of fire and expand upon the idea. The fire triangle has three components heat, oxygen and fuel. If I have complete control of fire maybe I should have control of these three elements. Fire now extends to cooling stuff, snuffing stuff by removing oxygen and getting stuff to burn as well as your common fireballs and walls of flame. Looking further afield Fire is combustion. See that plane in the sky what would happen if you either accllerated or diminished the combustion? What would happen if I suppressed all combustion in a mile radius? Can I suppress intra cellular combustion causing cells to stop functioning. In your mind does all fire start and end in a primordial source and can you scry through flame?
Concepts can more difficult to work with: What can I do with dimension? Dimension can be interpreted using physical scales. If Scale as a function of dimension is unimportant I have far sensing (Julian May) or even more powerful Perception (E.E. Doc Smith). Teleportation via a long stride becomes viable. How about a wall of distance? You create a plane between you and an object with a few miles compressed into the plane. Suddenly the bullets heading toward you run out of inertia and fall to the gound. A dome of distance surrounding an object or person is a great trap. Applying distance to an object, person or part of a creature can induce a baleful teleport causing damage. Using Size as a function of dimension you can shrink and expand objects. Using Mass as a dimension i can shrink my personal jet to toy size and comfortably carry it with me. How about reducing objects or people to a pack of playing cards?
Hopefully this has given people some ideas. I am sure James will have a few thoughts on the scope and limits of powers. Some of what I suggest may only be available at God or even higher GM levels of application.
|
|
|
Post by pericles on Mar 31, 2016 16:15:33 GMT
What happens to the player who takes the sphear of power MAGIC i.e. all powers? What are the limitations?
|
|
|
Post by brumguvnor on Apr 1, 2016 6:51:29 GMT
Take it and see! The spheres are how YOU in and out if character conceive of the universe and then manipulate it... All of what Kath says are totally feasible...
But.. If you had no levels in magic as a sphere then I don't see how you could create any magical items...
Also: taking magic as a sphere will not give you access to all other spheres: it will allow you to literally see magic and spells and be able to manipulate directly the effects of magic and spells, and do things like attach permanent effects to items, and all of the other usual meta magic concepts... Create rituals that are bigger than regular spells, allow other people to contribute mana to your spells and so on. You will see and manipulate magic directly, whilst others without levels in magic as a sphere don't... They will manipulate their element using magic as a tool yes - but you'll have far more control and finesse.
|
|
gilbo
2019 Group
Posts: 1,446
|
Post by gilbo on Apr 1, 2016 12:38:30 GMT
Interesting discussion about your new game James.
I like the idea of these Spheres of Magic but I think unless you pin it down a bit more it could get silly. For instance I would like to be able to create stuff or summon things. I could have the sphere 'matter' and be able to create any object/creature? I reckon this would be a bit too powerful.
Also someone could pick 'illusions' and someone else could pick 'mind' and the latter would be much better off as they would have more versatility. It would make more sense to me to have a list of about 8 spheres to pick from.
So, as a suggestion, how about we decide on what the spheres of magic are. We could all suggest what we like and compile a list together?
|
|