gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 1, 2017 19:43:13 GMT
If we are starting a campaign without equipment what are the rules for Psions? A Psion can create a focus with very little effort from any item. About the only way of stopping a Psion creating an item is to imprison them in an empty cell without clothing. If the item is restricted to having value proportional to the rank of the power it is created for you prevent Psions creating a focus from dross e.g. hair clippings from a sapian, stale bread saved from prison grub. I have not perhaps been specific enough about the type of item that could be used. It would need to be a durable object with a value of at least 10 mu. Organic material would not work, maybe polished wood could be an exception. Also you will be in a cell with a psionic suppression field, of course.
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 1, 2017 19:53:51 GMT
Are recodes new ...or did I just miss them before? Anyway, I'm thinking of using that (i.e. a brob recode) to make a kind of Frankenstein's Monster - and use the 'mutations' to represent the effects of being made up of different 'healthy' parts (not all of which need to be of brob origin). He could then be in prison for the death of his creator (or possibly a whole facility of dodgy scientists/doctors) ...though he need not necessary be guilty of it. Alternatively, he could just be locked up temporarily (not being guilty of anything at all) ...just while they decide what should be done with him (as he might have only recently been discovered in an illegal facility/basement - with his creators being put on trial for creating such monstrosities to work as slave labour in their illegal activities). Would something like that work? Well done for spotting this. Yes indeed, Recodes are newly added. I really like the character concept. My idea for recodes was that they would be sort of reanimated bodies used as slaves, so although they would have a GENI, it wouldn't allow them to lead a normal life, and they could be controlled by their owner with some kind of remote device. That means that you couldn't play one as a character as such, but we could just say that during the weird experiments you broke free of the controlling chip or something and became an independent creature.
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Post by Kristian on Sept 2, 2017 11:44:19 GMT
My idea for recodes was that they would be sort of reanimated bodies used as slaves, so although they would have a GENI, it wouldn't allow them to lead a normal life, and they could be controlled by their owner with some kind of remote device. Perhaps it's as simple as 'remote implant chips' don't seem to work (due to his somewhat unique, multi-part, nature) ...maybe he was even engineered that way by his creator (a guy who was being held in captivity and forced to churn out these brutish recodes for the mob*) ...as part of an escape plan (i.e. so he couldn't be controlled by the mob). And now he's in jail with the rest of the mob (after a raid by local law enforcement), his creator is missing (perhaps the escape plan worked?) ...and no-one really knows what to do, or what to make of him (so best just lock him away with the rest of the scum ). *insert a suitable bunch of bad guys.
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Post by brumguvnor on Sept 2, 2017 14:01:41 GMT
"you can't stop me copper!" roared Tannhauser as he sprayed bullets from his Remington 360 Special XF with the underbarrel grenade launcher and overbarrel microwave attachment. He'd had those specially modified in that chop-shop outside Mos Eisley, and they were special bullets indeed - so special that they were capable of going straight through the fourth wall, and smacking the GM upside the head, as if to say:
"Fool! - do you not know that Tannhauser is a pan-multiversal, cross-dimensional constant!
ONLY NOW AT THE END DO YOU REALISE THE TRUTH!!"
In other words: I'll bloody call him bloody Tannhauser if I want, you can't bloody stop me.... you're not my real dad, mutter, moan arse, if he can have D&D in space why can't I have bloody Tannhauser in space, etc, etc, ad infinitum, ad nausem.
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mark
Goblin
Posts: 21
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Post by mark on Sept 2, 2017 17:45:51 GMT
Thanks Steve, I thought that was probably it but wasn't 100%. I've got a rough character built and a rough background. Shall I email it to you or is there a PM option on Proboards somewhere?
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 2, 2017 22:12:42 GMT
Yep, that sounds great and fits in well with other things actually.
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 2, 2017 22:15:38 GMT
I've got a rough character built and a rough background. Shall I email it to you or is there a PM option on Proboards somewhere? Yes, you can click on messages in the blue top bar, or click on my name and there is an option there. Or email is fine.
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Post by Kristian on Sept 3, 2017 14:40:58 GMT
As a side note, and a fun bit of triva... Remember Frank Mentzer - one of the guys behind old D&D (it was his 'basic set' that was the first RPG I got back in the 80's)? Well, next month he'll be starting a kickstarter for a setting callled... Empyrea
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mark
Goblin
Posts: 21
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Post by mark on Sept 4, 2017 9:12:59 GMT
So what you're basically saying is "Steve IS Frank Mentzer!!!"
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Post by brumguvnor on Sept 6, 2017 13:40:43 GMT
OK... a couple of rules questions... - about equipment so I know they will not be relevant for some time seeing as how we will start off with sod-all!
The forcefields or PADS - you say how long it takes them to reform after taking damage - but not how long they can be activated and just switched on... - is there any limit to that?
And when they are turned on - is there any visible effect? - like a shimmer or visible field?
And the holowand and holobelt - is there any reason these could not be programmed with camouflage? - and if you had a holo scanner as well, couldn't you take a holopicture of the areas where you were going to stand and then projectthat image over yourself - so in effect invisibility?
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Sept 6, 2017 19:41:09 GMT
OK... a couple of rules questions... - about equipment so I know they will not be relevant for some time seeing as how we will start off with sod-all! Muhahahahaha! I know I am a mean and nasty GM, unlike you James. I will say however, that this campaign will be significantly different from the absolute base beginnings of last time, where you had to trek across a desert and construct vehicles out of leaves and berries, etc. The forcefields or PADS - you say how long it takes them to reform after taking damage - but not how long they can be activated and just switched on... - is there any limit to that? Very good question which I haven't really considered before. The intention was that you charged it up, so using a certain amount of energy, then it would remain active until switched off or ablated. So theoretically indefinitely but I imagine that you wouldn't really want to sleep with one on, as the belt pack is bulky and it would make an annoying humming noise all the time! And when they are turned on - is there any visible effect? - like a shimmer or visible field? There would be a static field around the wearer like a heat haze that would be obvious if you were standing next to them but probably not so much at a distance. And the holowand and holobelt - is there any reason these could not be programmed with camouflage? - and if you had a holo scanner as well, couldn't you take a holopicture of the areas where you were going to stand and then project that image over yourself - so in effect invisibility? I don't think that would work very well. You load up an image of something which surrounds you. The scanner would not be able to scan the background very well so it wouldn't look right. I suppose you could disguise yourself as a bush or a hatstand or something which could be fun. This doesn't mean that a device like you describe could not exist. In fact it probably does exist, it just isn't in the rule book. Which reminds me of something I was going to say to everyone: if you can think of something that you would like, including beneficial or detrimental mods, or whatever, and it's not in the book, then let me know. I am open to ideas.
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Post by brumguvnor on Sept 7, 2017 7:15:31 GMT
cheers for that - and being me I definitely think I can come up with a few ideas! In terms of equipment I imagine my character to be very cyberpunk in attitude: that is - get the best gear and commission customised kit if necessary.
Here's another one I had: does the magic of Jarl natives work off-planet? - I mean I could understand why a clerics spells might stop working as the god concerned had never thought he would have to power spells across interplanetary distances... - but is a wizard or sorcerers spells going to stop working when they leave Jarl?
And if they don't... - can we ever take levels in D&D classes?!
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Post by pericles on Sept 7, 2017 10:00:16 GMT
Here's another one I had: does the magic of Jarl natives work off-planet? - I mean I could understand why a clerics spells might stop working as the god concerned had never thought he would have to power spells across interplanetary distances... - but is a wizard or sorcerers spells going to stop working when they leave Jarl? And if they don't... - can we ever take levels in D&D classes?! There was a similar question regarding modern and not so modern powers in the Rolemaster system. The games makers decided the original Rolemaster world was infused with Essence. Magic users of all casts manipulated Essence. While there was an obvious correlation between Essence using Mentalists and non-Essence using Psions the two classes were distinct. If Essence users were taken off world away from the source of Essence thier powers would not work. Personally I do not see how DND can be mapped to Empyrean except as: a) A setting in which the DM crafts encounters of approriate difficulty; b) A trapping for an exisiting power. On the other hand our GM may already have thought of this and have plans ready.
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Post by brumguvnor on Sept 7, 2017 11:51:12 GMT
oi! shush! - I was in mid-blag for levels in wizard there, and he was totally falling for it!
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Post by brumguvnor on Sept 8, 2017 8:44:00 GMT
another question: how big is the Empyrean? - how many systems? - and how many systems does each of the races have?
Just trying to get an idea of size: if each race has about 10 systems for a total of around a hundred - that's a lot different in feel / tone to each race having hundreds of systems.
And another one: how common are psions in the general population? - what percentage of people have these powers? - that also makes a difference in the one of the campaign.
And sorry - fire off so many questions - I am always like this when getting into a new campaign: it just shows I am engaged!
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