|
Post by brumguvnor on Apr 15, 2019 20:46:52 GMT
hmmmm - let me consult my specialist... pericles - what do you think?
|
|
|
Post by brumguvnor on Apr 16, 2019 7:43:07 GMT
can I ask if Steve can print out a copy of all of the rules changes? - forums are great for discussion, but really, really bad for trying to read a large amount of complex concepts in a linear fashion.
|
|
gilbo
2019 Group
Posts: 1,446
|
Post by gilbo on Apr 16, 2019 9:13:35 GMT
can I ask if Steve can print out a copy of all of the rules changes? - forums are great for discussion, but really, really bad for trying to read a large amount of complex concepts in a linear fashion. I have updated the rules booklet and will print some copies. I perhaps should do a combat sheet too.
|
|
|
Post by brumguvnor on Apr 16, 2019 9:31:44 GMT
that'd be very useful! - nicely done!
And if you posted a PDF of it here, I might be able to sneak it past the heresy detectors and print out a few copies....
|
|
|
Post by pericles on Apr 17, 2019 16:29:07 GMT
hmmmm - let me consult my specialist... pericles - what do you think? Very Close Call.
Not sure there was a need to create sorcery points. It would have been possible to swap power points to spirit. At the end of the day it does not matter. If it had been a straight swap from power to Spirit you would have been down.
Looking a costs and the power levels we are facing your Sorcery needs to support Mega damage, Super dodge, Mega armor or equivalent = 5 points + increments for extending power. I think 24 hours is +3 per power (9) hence 14 Sorcery total. You could shave some points Energy control Mega Armor = 6 plus 2x3 = 12 Sorcery Total.
These are minimums as most of us have been pushing XP direct to powers we have gained a small kick back on the power increment 5 rather than 6 and possibly have one or two power point efficiency bonus on top of your total. I can see why Yukio is dead tired at the end of a day. It is a penalty for flexibility.
Very Close Call possibly 1 Power / Sorcery point down.
|
|