gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Jan 24, 2020 15:47:04 GMT
Okay, forgive my musings, but I'm at home with a nasty virus and didn't get to game last night, so I want something to focus on.
I've actually asked a similar thing before, but I'm still interested.....
What makes a good game? Why do you like Roleplaying? What are the best bits?
I like creating stuff. I spend a lot of time thinking about the game and adding stuff to the plot. Recently I've also spent a lot of hours with the Lego.
It's not always worth it. Sometimes a session I spent hours preparing is rubbish.
My games are heavily based around combat. Sometimes too much I think. Often the combat is fun, sometimes it goes on too long. Sometimes the 'getting to the battle' bit is the most fun, sometimes it is tedious or doesn't involve everyone.
As a player I always enjoyed levelling up and seeing my character get better. I have consciously made that happen faster in the recent campaign and given everyone more stuff, because I personally think that makes it exciting.
What do you like? What gives you the most pleasure (okay that sounded a bit creepy, but y'know)... Roleplaying? Fighting? Winning? Losing?? Blagging stuff from the GM? Arguing about rules? Getting shiny stuff? Doing silly things? Rolling dice?
So, once again What makes a good game? Why do you like Roleplaying? What are the best bits?
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Post by Kristian on Jan 24, 2020 15:56:32 GMT
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Post by brumguvnor on Jan 24, 2020 16:06:51 GMT
For me - as long as you are having fun then it is a good game.
I like the collaborative storytelling, the meeting up with mates, the escapism from humdrum reality, the unexpected synergies - by which I mean things like Sir Tom jumping on the back of a wildshaped druid in dire wolf form, and yelling "Have at them!"
I like the imagination needed to act in such a world - and I like the problem solving of combat, trying to make a strategy that utilises everyone's unique abilities in a way that is greater than the sum of their parts.
I love co-creating background and character history - and creating worlds, plots and stories when I GM.
And blagging stuff from the GM is also up there, alongside leveling up!
So... - I know that makes me a total RPG whore, promiscuous in my affections... - so to summarise it better: if everyone is having fun, then it is a good game. If people are not having fun, I hope we can all say so and say what needs to change, you know?
And: I know I have said this before, but the current game is a fuckton of fun for me: perhaps due to the way it came from nowhere and offered me a gaming release from all that stress - and relieved me from the duty of GMing when I couldn't afford to spend the time to prep properly.
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Jan 24, 2020 16:07:59 GMT
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Jan 24, 2020 16:14:11 GMT
Okay, I know I'm pretty fabulous already, but what would make the game BETTER?
What would you like more or less of?
More loot? Shorter fights? More Roleplaying? Less plot? More freedom?
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Post by pericles on Jan 24, 2020 17:17:42 GMT
Okay, forgive my musings, but I'm at home with a nasty virus and didn't get to game last night, so I want something to focus on.
I know how you feel.
What makes a good game? Spending time with people to create a story and a world.
Having a world where the good guys win.
Combat makes things easy, it is easy to ROLL play and do what is expected. Some days after the office, combat is all I can cope with.
Down time and planning are more challenging as they require ROLE play.
Playing with rules and thier interactions (mathematician) Looking at the odds (statistician) Remembering Rules and Odds are not to be optimised, flawed characters are more interesting.
Anticipating the next Lego.
Interesting unique treasure. Unique interesting characters
Not being in a race with the other characters. Each character has time in the spotlight. No-one or cabal dominates. (Not this group).
Levelling is good but sometimes it is nice to get to know the character rather than the newest ability.
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Post by Kristian on Jan 24, 2020 17:46:34 GMT
To bundle all of this together... It can sometimes depend on the rpg. For example combat is a big part of D&D ...i.e. a good portion of the PHB is basically how to kill monsters, and the MM provides you with a ton of monsters to kill. So, for me, I kind of expect a combat to occur in a D&D session (or at least one per session on average). On the other hand, in CoC ...if combat keeps breaking out - things aren't going well And while the idea of a sandbox game is cool ...sometimes I think it's often best to just bite on one of the hooks offered by the DM, as that will probably lead to a fun (albeit more scripted) adventure - one where things have been planned out more carefully (with set pieces designed to challenge the players, as well as being entertaining). As for why I play ...like most folks, it's a mix of things - from meeting up with a bunch of tolerable people who share vaguely similar interests, to being part of an unfolding story where my character's actions have an impact on the world around him, to just rolling the funny shaped dice and hoping for a good result. And yeah. RPGs should use dice But it's a tricky question to answer - as it can also depend on how I'm feeling - for example sometimes I just want to get to the action, whereas other times I'm happy to faff around in town and not really get anything done. Generally speaking, 'how to have fun' is hard to define ...as most of the time it's just that ...fun ...I don't really know why Plus, I'm a bit weird and I also kinda enjoy prepping for my own games (even though they never go as well as I hope). I think the creation process is almost like a hobby all of itself ..and I love to have something to show (be it a bit of terrain, a map, a custom monster, a one-page encounter, or whatever) for a couple of hours of 'work'. So, yeah ...that's probably not much help ...but I do prefer:Fantasy games Lower level play Being the good(ish) guys Having some kind of direction or goal to chase Rolling dice Tactical encounters (maps etc) when appropriate. TotM encounters when appropriate. Bullshitting with mates. Stuff that's not so important:Levelling up An ever increasing pile of loot Winning (so long as the loss has some kind of meaning) Stuff I prefer to avoid:Evil games Godlike/super-hero tier play PvP 3d6 in order (unless playing a game for nostalgic purposes)
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Post by Karrgos on Jan 25, 2020 21:28:17 GMT
Okay, forgive my musings, but I'm at home with a nasty virus and didn't get to game last night, so I want something to focus on. I've actually asked a similar thing before, but I'm still interested..... What makes a good game? Why do you like Roleplaying? What are the best bits? I like creating stuff. I spend a lot of time thinking about the game and adding stuff to the plot. Recently I've also spent a lot of hours with the Lego. It's not always worth it. Sometimes a session I spent hours preparing is rubbish. My games are heavily based around combat. Sometimes too much I think. Often the combat is fun, sometimes it goes on too long. Sometimes the 'getting to the battle' bit is the most fun, sometimes it is tedious or doesn't involve everyone. As a player I always enjoyed levelling up and seeing my character get better. I have consciously made that happen faster in the recent campaign and given everyone more stuff, because I personally think that makes it exciting. What do you like? What gives you the most pleasure (okay that sounded a bit creepy, but y'know)... Roleplaying? Fighting? Winning? Losing?? Blagging stuff from the GM? Arguing about rules? Getting shiny stuff? Doing silly things? Rolling dice? So, once again What makes a good game? Why do you like Roleplaying? What are the best bits?For me, RPG has been a good way of escapism and finding, discovering parts of myself I don't get to see in everyday life. When I was Tu'ka, I became curious and full of wonder and energy. As Tarik, I can be protective and a bit of a blunt dick. It gives me the ability to step outside of myself. I love story's and collectively telling this one is great fun. There is time pressure, a decent plot, hard choices and character development. Combat is the challange we have to overcome and the times we've been near to death is tense!!! I'm honestly just enjoying the story and building up the characters and law of Jarl.
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