Post by brumguvnor on Sept 20, 2020 13:50:17 GMT
OK: here is what I have so far.
I am trying to stop characters killing other characters by making it so you can only steal powers from something you have killed. And you count as having killed it if you deal damage to it in the turn that it dies with your class-specific magic dagger - an athame.
Overall the philosophy is that if you went for a 100% martial character then you would be roughly as powerful as a martial character of another class - and the same for an arcane or skills based character... - but one of the obvious outcomes is that you can have a very varied array of abilities based on what you have killed and the powers you've stolen.
The thing that I have yet to work out is a standardised cost for powers you steal from monsters. I have a rough idea of costs for upgrading your spellcasting level, and for each spell you learn, but I can't yet think of a formula for how much stealing monster powers should cost - and it would be a total nightmare to go through the monster manual and assign a cost for every single power every monster has.
I am thinking that for weird powers you need to agree with your GM what the nearest applicable spell is, and then the cost might be:
To use the power as if it was a spell - pay the cost to cast spells at that level from the table below and pay the cost to learn that specific spell.
To use the power as if it was an inherent power - so exactly the same as the monster uses it: take the above cost and multiple by 3.
So - say a monster has a flame attack and you want to learn that: you agree with your GM that the nearest applicable spell is fireball: that is a level 3 spell, so to learn that power and be able to use it like a spell would cost you (L3 spellcasting 4 points plus 1 level 3 permanent spell at 2 points) a total of 6 points. To make that a permanent power and give you the ability to breathe fire in a stats-identical way would cost 18 points.
If you did that and spent no character points on anything else at all, you could use that as an inherent power by level 3, but if you did it more rationally and spent your full 5 points at character creation you could do it by level 5.
Thoughts?
I am attaching the class description as a PDF as there's too many tables in it to feck around here formatting them.
I am trying to stop characters killing other characters by making it so you can only steal powers from something you have killed. And you count as having killed it if you deal damage to it in the turn that it dies with your class-specific magic dagger - an athame.
Overall the philosophy is that if you went for a 100% martial character then you would be roughly as powerful as a martial character of another class - and the same for an arcane or skills based character... - but one of the obvious outcomes is that you can have a very varied array of abilities based on what you have killed and the powers you've stolen.
The thing that I have yet to work out is a standardised cost for powers you steal from monsters. I have a rough idea of costs for upgrading your spellcasting level, and for each spell you learn, but I can't yet think of a formula for how much stealing monster powers should cost - and it would be a total nightmare to go through the monster manual and assign a cost for every single power every monster has.
I am thinking that for weird powers you need to agree with your GM what the nearest applicable spell is, and then the cost might be:
To use the power as if it was a spell - pay the cost to cast spells at that level from the table below and pay the cost to learn that specific spell.
To use the power as if it was an inherent power - so exactly the same as the monster uses it: take the above cost and multiple by 3.
So - say a monster has a flame attack and you want to learn that: you agree with your GM that the nearest applicable spell is fireball: that is a level 3 spell, so to learn that power and be able to use it like a spell would cost you (L3 spellcasting 4 points plus 1 level 3 permanent spell at 2 points) a total of 6 points. To make that a permanent power and give you the ability to breathe fire in a stats-identical way would cost 18 points.
If you did that and spent no character points on anything else at all, you could use that as an inherent power by level 3, but if you did it more rationally and spent your full 5 points at character creation you could do it by level 5.
Thoughts?
I am attaching the class description as a PDF as there's too many tables in it to feck around here formatting them.