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Post by brumguvnor on Sept 5, 2014 7:44:22 GMT
Advancement At the end of each game session (usually 4-6 hours of gaming), the GM awards 1 to 3 Experience Points to everyone in the group, based on these guidelines.
Experience Awards Award Situation 1 The group accomplished little or had a very short session. 2 The group had more successes than failures. 3 The group succeeded greatly, and their adventure had a significant impact on the overall story.
Ranks As a character gains more Experience Points, he goes up in “Rank.” This is a rough measure of how powerful the hero is. As characters progress in experience, new Ranks allow access to more powerful Edges.
Rank Table Experience Points Rank 0-19 Novice 20-39 Seasoned 40-59 Veteran 60-79 Heroic 80+ Legendary
Every 5 points accumulated grants a hero an Advance. An Advance lets a character do one of the following: • Gain a new Edge. • Increase a skill that is equal to or greater than its linked attribute by one die type. • Increase two skills that are lower than their linked attributes by one die type each. • Buy a new skill at d4. • Increase one attribute by a die type.* *You may only choose this option once per Rank.
No Trait may be raised above a d12 (but see the Professional and Expert Legendary Edges). Legendary characters may raise an attribute every other Advance.
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Post by brumguvnor on Sept 5, 2014 7:48:30 GMT
I'm gonna go for attribute increase and apply it to smarts.
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Post by Kristian on Jan 16, 2015 10:47:45 GMT
I'm looking at this edge (as it seems appropriate) ...however I meet all the requirements except for climbing (as climb is pointless for me as I'm a 'wall walker'):
Assassin Requirements: Novice, Agility d8+, Climbing d6+, Fighting d6+, Stealth d8+ Assassins are trained killers who know how to kill with deadly precision — if they can properly approach their prey. Assassins add +2 to any damage roll where they strike a foe unawares (even with ranged attacks).
So, I was wondering... would I still qualify (because, technically, wall walking is better than any amount of climb)?
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Post by brumguvnor on Jan 16, 2015 14:02:04 GMT
I went for a plain old boost to fighting for the last advancement; and when we go up a whole level and get the 5 power points I am severely tempted by taking 1 more extra action for 3 points and another level of telekinesis for d12+1.
Can I ask - can skills go above d12? - does the same progression happen for them as it does for stats? - that is you go to d12+1, d12+2 and so on?
And I love finding new questions to ask the GM that he's never had before - such as the one this week: "can mind control be used to force someone to do a mental task as well as a physical task? - that is force them to bring information or memories to mind?" To me it would be the same thing - but then I am the player attempting to blag shinies... - but I think it is logically consistent: you are forcing them to do something - whether it is mental or physical should be irrelevant, shouldn't it?
Also; would it be possible to take the "focus" modifier for telekinesis? - its available for most other attacks.
Anyway: another good, fun session... - the current score is: Marvin owes me a fusion grenade and Steve owes me a video camera. In fact: the Globs creditcard is getting cancelled!!
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