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Post by pericles on Jan 3, 2019 7:47:38 GMT
Checked in baggage. Got to the airport hotel. Nice meal now to breakfast before the airport hurley burley and kids. Thankfully we have an Adults only hotel at the other end.
The mechanism for the device is irrelevant. We will need access to the device whether this is direct, via satellite devices or some magical web in order to contribute to the head honcho's power. As this is all out of game time the method we sacrifice power is irrelevant.At some future date the mechanism will become important as we meet others with superiour access to the device. Giving everyone a ring or other satelite device with different access levels to donate and draw spells is one mechanism. A Tattoo is another. The tattoo need not be visible and may only be detectable in certain situations. Again irrelevant at this point.
Restricting access to magic at level 1 is a major flaw and works against the game balance mechanics. At early levels in tier1 each character class gets major upgrades at each level. The GM book says be careful when you alter level mechanics as challenge ratings for creatures assume access to certain abilities e.g. level of spell and the example given is fireball at level 5. Level 5 is the transition from tier 1 play to tier 2 play however the impacts of delaying access to magic occur early in tier 1. Wizards get a boost at level 2 by choosing school. Sorceres and Warlocks get a similar bonus. Bardic schools start at level 3 and I do not know about Clerics. At level 4 most classes get thier first attribute boost. Delaying access to higher level spells, delaying class features and delaying attribute boosts all add up to seriously adversley affect magic users. The effects are mitigated at higher levels when level differences within a party are less important.
For clarity I am strongly opposed to forcing people to take a non-magic class at level 1. The mechanics of 5th edition mitigate against multi classing. Without checking the books I do not know what other class features will be missed by multicalssing into magic at level 2.
Please discuss this at the gaming sessions you have two experienced 5th edition DMs to talk to.
I will not be able to reply before I return on January 12th.
Sorry if this is rushed or garbled.
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Post by brumguvnor on Jan 3, 2019 8:12:01 GMT
Did you read what I wrote? There is no restriction to magic access whatsoever: all contributions to the ring are off screen: there are some classes not allowed - but no character abilities are disallowed. Read my reply: you DO NOT have to multi class and can play a magic user from the start.
The ring is off screen as it is a unique, deity level plot device artefact: until you teach that level you’ll just have to fucking slum it with - I don’t know - FREE MAGIC ITEMS?!
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Post by dorian on Jan 3, 2019 9:00:10 GMT
As far as settings go for inspiration, they have released the Guildmasters Guide to Ravnica which is a Magic the Gathering setting, sort of a magical Coruscant.
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Post by pericles on Jan 3, 2019 17:42:54 GMT
Hotel WIFI is great.
I have read both of your posts which is why I said earlier and agree with you that the mechanism for the uber mage item is irrelevant.
Anyone who wishes to play a magic user MUST multi-class there is no other option. The consequences are what we disagree on.
Having a magic item does not compensate for the consequences of losing level developent in tier 1 play as the possesson of a magic item is applied equally accross all party members and like the mecanism for the uber mage device not relevant to the discussion.
There will be consequences for magic user player charcters. I believe the consequences are major during tier 1 play and less so after the first couple of tier 2 levels (5 & 6).
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Jan 3, 2019 18:52:40 GMT
Anyone who wishes to play a magic user MUST multi-class there is no other option. The consequences are what we disagree on. Having a magic item does not compensate for the consequences of losing level developent in tier 1 play as the possesson of a magic item is applied equally accross all party members and like the mecanism for the uber mage device not relevant to the discussion. There will be consequences for magic user player charcters. I believe the consequences are major during tier 1 play and less so after the first couple of tier 2 levels (5 & 6).
I don't think this is right. James has said you can do mage from the start. There is no need to multiclass. It is just a setting. Rules are unchanged except for a few classes off limits and a couple of bonuses added in.
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Post by pericles on Jan 3, 2019 20:25:34 GMT
My apologies. I have just seen Gilbo's message and rechecked. I did not see the middle post no magic user at level 1 to restricted list at level 1.
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