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Post by brumguvnor on Nov 13, 2017 18:05:09 GMT
Anyone read this? - www.giantitp.com/forums/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-TippyA bit of an attempt to work out what would really happen if D&D magic was real... - have a look and come back after... For me there would also be: - wizards and sorcerers walking around with permanently enslaved bad-ass level monsters as bodyguards - someone who perfected an anti-scrying or anti-teleport shield would become very powerful - mages guilds would become the lords of various cities and these would be the equivalent of cyberpunk megacorps - the wilds would be truly dangerous - there would be areas unknown to the cities - the Great Forest would be truly terrifying with elves and druids keeping the city forces out by force - magoc takes the place of tech So... - anyone else got any ideas for Magepunk D&D?!
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Post by brumguvnor on Nov 14, 2017 10:01:24 GMT
And just to stress - this is not a Shadowrun wannabe - it is not in the current time, there is no technology, and there's no sudden reawakening of magic: it's just taking the idea of what would happen if the kind of spells in D&D existed and how they would affect the world and the economy.
Sort of - D&D with a cyberpunk attitude...
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Post by brumguvnor on Nov 16, 2017 10:46:11 GMT
no one else got any thoughts on D&D-with-cyberpunk-attitude then?!
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Post by Kristian on Nov 16, 2017 11:08:01 GMT
Nope
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Post by Deleted on Nov 16, 2017 12:42:28 GMT
Hi, sorry, just spotted this. Magickians are very individualist, and always falling out with each other. They also are cliquey, so someone would always be being ejected/rejected from the MageGuild etc. They probably curse each other a lot. As you say, magickians would have monsters under their control. Well, one hidden desire of most occultists is to make others do our will. 'To make a man subject to the magickian.' The hottest magickians would be able to make others do exactly what they want. Of course, they would all be trying to overpower each other/hone their magickal skills in order to do so. There would be some 'muggles' they could easily put under their sway, the rest of the time they'd be attempting to learn ways of increasing their ability to do this to each other. I have a specialist interest in the Goetia, and so to give you ideas, here is a list of some spirits' functions. Sorry if this is TL;DR /redundant. Obviously this is a general 'if magick worked,' but you might be able to find ways of linking it to D n D spells etc (I could probably do this at some point.) BAEL, disguise. AGARES, change others' speed VASSAGO clairvoyance. GAMIGIN, spirit MARBAS, matter VALEFOR, a good familiar. AMON, reconciles controversies. BARBATOS- Reconciles those in power PAIMON, binds/makes subject anyone BUER, heal GUSION- gives honour. (reconciles friends) SITRI- lust. BELETH, -homosexuality. LERAJIE, cause, or successfully endure, battles ELIGOR, -Love of Lords ZEPAR, barrenness BOTIS, reconcile friends and foes. BATHIN, - travel SALLOS -love. PURSON, -give answers about the world MORAX- wise familiars IPOS- courage. AIM- help someone know their Will/divination about private issues. NABERIUS, restore position GLASYA LABOLAS - cause bloodshed. BUNE- riches RONOVE - good servants. BERITH- alchemy. ASTAROTH- show spiritual reasons FORNEUS, good reputation FORAS- longevity, eloquence ASMODAY- Guard GAAP- cause hatred FURFUR, marital love MARCHOSIAS, fighter STOLAS, natural magick PHENEX, creativity HALPHAS, munitions MALPHAS undo enemies RAUM, destroy cities/dignities FOCALOR, kill VEPAR, guide SABNOCK, armour SHAX, make someone insensible VINE, discover witches, demolish walls BIFRONS, honour dead VUAL, friendship HAAGENTI, wisdom PROCELL, comfort FURCAS, divination BALAM, intelligence ALLOCES astronomy CAIM, disputer MURMUR, necromancy OROBAS, gain favour GEMORY, love of women young and old OSE, change people AMY, make accessible treasure kept by spirits ORIAS, beauty VAPULA, skills ZAGAN, transformation VALAC, initiation ANDRAS, sow discords FLAUROS, willpower ANDREALPHUS, end situations CIMEJES, soldierliness AMDUSCIAS, wonders BELIAL, material improvements DECARABIA, show perspectives SEERE, swift results DANTALION, change thoughts ANDROMALIUS, punish wickedness Hope this helps in some way
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Post by brumguvnor on Nov 16, 2017 15:51:20 GMT
That's what I'm thinking - if mages actually existed and had the spells in the rulebook then they would soon dominate without other powers to stand up to them. Especially if there were items to do what you needed - permanent enslavement of monsters as bodyguards is just the start. I think each city would be ruled by one cabal of mages - if you also accept what the consequences of teleportation circles are in that article at www.giantitp.com/forums/showthread.php?222007-The-Definitive-Guide-to-the-Tippyverse-By-Emperor-TippySo you would either be a mage and working your way up the hierachy or a sworn servant to them... - and this in a world where breaking your oath could have REAL consequences. Also thinking about it - warlocks who gain their power from alien beings would also form clans and rule, perhaps working to bring their patrons through into our reality. I just love the idea of bad-ass, tooled-up mercs operating on behalf of their City Cabal...
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Post by Deleted on Nov 27, 2017 14:00:44 GMT
Hi, sorry for the delay- just spotted this.
I think it sounds really good fun lol. Of course the 'muggles' mightn't be completely in control of whether they break their oath to one magickian, if another magickian compelled them to serve them instead. The muggles in general might not have a good time. Maybe they'd try and form a rebel alliance?
And the muggles would all be trying to get magickal powers. Everyone would want to make what they wanted to happen, happen, if they could, wouldn't they? It might be that the less-magickal would be able to do certain things magickally. with practice. So they could do a love spell for instance, or gain a small amount of money, or whatever.
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Post by brumguvnor on Nov 28, 2017 11:17:54 GMT
I like that spin on it... - yes - magick in this universe is pretty damn potent so everyone would be scrambling to get it... - which would probably mean a lot of people signing on to extra-dimensional entities to gain power... - or in D&D 5 terms - they'd become warlocks...
And that would be intersesting: all of the "natural" wizards and sorcerers against the warlocks...
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Post by Deleted on Nov 28, 2017 19:17:47 GMT
I like that spin on it... - yes - magick in this universe is pretty damn potent so everyone would be scrambling to get it... - which would probably mean a lot of people signing on to extra-dimensional entities to gain power... - or in D&D 5 terms - they'd become warlocks... And that would be intersesting: all of the "natural" wizards and sorcerers against the warlocks... And the 'natural' wizards etc would also be trying to get the additional 'warlock'/ritual magick powers too, because it works, and even if they had some exalted goal, the magickal power would help them achieve it (except for a rare few uptight types who were prejudiced against it. ) Also, the warlocks/not innate magickians, would also be trying to get the 'natural' powers, and/or to ensure their children were born with them. It's probably easier to think of this universe as only having one type of magickian- some people just have more natural talent (initial stat) than others, and/or have put more work into developing it.
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Post by brumguvnor on Mar 13, 2018 12:03:53 GMT
Another idea for this world: the mages guilds would be VERY powerful - and one way that they would do this is by requiring every wizard to "pay" as dues one spell per day - of their highest level available of course. These would be cast into rings of spell storing - or some HUGE orb of spell storing - or their magical energy would be available for use by the head of the guild.
Can you imagine the power if a mage had something like 10 level 4 or 5 spells available per day to cast?
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Post by Kristian on Mar 14, 2018 17:27:33 GMT
Spells (or magical energy) as a kind of currency (legal or otherwise) might also be a thing.
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Post by brumguvnor on Mar 15, 2018 12:08:24 GMT
in this kind of high-magic world, where magic can easily create gold, food and water, enslave monsters to act as guards - it would quickly become the only currency actually worth anything...
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Post by brumguvnor on Apr 1, 2018 14:09:49 GMT
I've had another idea for the magepunk game... - and its pretty much how it all came about to start with.
All it takes is for one mage to invent a ring or whatever of spell storing - with a couple of enhancements...
1 Anyone can cast any spell into it. 2 You can take 3 level 1 spells cast into it and convert it into one level 2, 4 level 2 spells and convert into a level 3 and so on. (perhaps more suitable for converting spell slots into higher level free slots, and not specific spells)
So - you get a Mage Clan and every mage member must cast - say - 1 spell of every level they can into the spell storing ring every day: the head of the clan then gets a LOT of free spell slots per day and can also easily trade them up into higher level slots.
In fact, it wouldn't take many mages contributing slots for the head mage to be able to get a wish spell every single day...
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Post by brumguvnor on Dec 17, 2018 18:59:35 GMT
The more I think about this, the more I like it - even to making it a Formal Proposal For a Game, to be submitted to the Nominations Committee....
I don't think I would implement the teleportation circle concept as outlined in the first link in this thread - I would just base the world on the ring of spell storing concept outlined above.
Here's my thoughts so far: - no one can begin as a magic-user: if you were a mage you would already have been co-opted into the ruling elite, and by now have been utterly indoctrinated into perpetuating the system. Note: there is no reason why you can't multi-class into a magic user later of course... - you are just about to turn 16 in the city of Spyre, run by the Cabal. At 16 you either get apprenticed - if you have any skill and family connections - or go into the Guard. Guess which one you're doing?! - you have lived your entire life in Spyre - which is basically a huge mountain with a city within it and the Cabal's palaces and castle at the top. You've never seen them. You've also never seen the outside world, having been brought up in the lower levels. - you have been told time after time that the whole of the outside world is a howling wilderness, crawling with monsters and strange creatures and that you will get eaten with 100% certainty the moment you set foot outside the city. - your first mission in the Guard is to go outside the city...
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Post by brumguvnor on Dec 17, 2018 19:08:54 GMT
and the key difference from my last game is - I would follow rules as written and not invent an entire magic system! - that and a more sandbox style of play would make it a lot less stress!
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