Post by brumguvnor on Jan 9, 2019 22:30:02 GMT
So: I am accumulating all of the rules for character creation and the game itself here.
1: no characters are allowed that serve another master than the Clan: no druids, warlocks, clerics or paladins.
2: Warforged are a playable race.
3. All spell casters are required to cast at least 1 spell at their highest level into the archmages ring once per day. This has no material effect whatsoever on actual play: as players you will NEVER be required to cast a spell into this ring on the day of an actual mission: it is the maguffin by which the archmage has such immense levels of power. To do so would be both stupid and inefficient... - and it is said that the archmage only actually recognises two sins: stupidity and inefficiency ...
4. Decide your race and class... - and then how that race and class combo came to be recruited by the Clan. I will want to know if your parents are still alive and in the clan, or if you are an orphan adopted in, and the rest of your backstory. There is definitely tension between people who are 3rd generation Clan members and newbies only just recruited.
5 The game starts when your "free ride" ends and you need to start being productive for the Clan. You've been taught all the skills relevant to being a level 1 in your class, and you will now be formally adopted as cadets of the clan in a ceremony tomorrow. You have the rest of today off. In this ceremony you will have your Clanmark tattooed onto your cheek to permanently and visibly mark you as a Clan member.
6 The Clan HQ is called Spyre, and consists of a large volcanic caldera at the top of a substantial peak. There is a lake in the middle of it (of course!) and 7 towers around the outside edge, a wall all the way around too, and a single, central archmages tower. The caldera is about a mile across and has some kind of magic keeping the air breathable and warm. There is a fair amount of intensive farming here, together with fighting practice areas, trees, stables and all the usual outdoor stuff of a large (in effect) castle.
7 The mood and theme is cyberpunk: dark and gritty - style and attitude are everything. There is very bad shit out there and it makes sense to band together for mutual protection - and once you have done that, only a strict meritocracy is fair. Harsh - but fair. You are all 14: for 4 years you've been trained: intensively, rigorously and briskly. It has been tough and demanding: they are not messing around and intend for you to recoup their investment in training you.
8 In this universe, magic items and magic spells and power take the place of tech and cyberware in cyberpunk. In cyberpunk the game you don't advance that much in terms of getting quicker or stronger... - but you pull off a successful run and you can upgrade your cyberarm, skinweave or favourite gun. You will still advance in D&D levels, but to face off against some of the shit out there you are gonna need those magic items.
9 Status is measured by how much you get done for the clan: first and foremost is achieving the objective - whatever that was for a specific mission: second is wealth and magical slaves or willing recruits who can cast spells into the Ring.
10 I will write up a background you can take as a Clan member.
11 In terms of the wilder world, you have been taught a fair amount: I will write this up soon too.
1: no characters are allowed that serve another master than the Clan: no druids, warlocks, clerics or paladins.
2: Warforged are a playable race.
3. All spell casters are required to cast at least 1 spell at their highest level into the archmages ring once per day. This has no material effect whatsoever on actual play: as players you will NEVER be required to cast a spell into this ring on the day of an actual mission: it is the maguffin by which the archmage has such immense levels of power. To do so would be both stupid and inefficient... - and it is said that the archmage only actually recognises two sins: stupidity and inefficiency ...
4. Decide your race and class... - and then how that race and class combo came to be recruited by the Clan. I will want to know if your parents are still alive and in the clan, or if you are an orphan adopted in, and the rest of your backstory. There is definitely tension between people who are 3rd generation Clan members and newbies only just recruited.
5 The game starts when your "free ride" ends and you need to start being productive for the Clan. You've been taught all the skills relevant to being a level 1 in your class, and you will now be formally adopted as cadets of the clan in a ceremony tomorrow. You have the rest of today off. In this ceremony you will have your Clanmark tattooed onto your cheek to permanently and visibly mark you as a Clan member.
6 The Clan HQ is called Spyre, and consists of a large volcanic caldera at the top of a substantial peak. There is a lake in the middle of it (of course!) and 7 towers around the outside edge, a wall all the way around too, and a single, central archmages tower. The caldera is about a mile across and has some kind of magic keeping the air breathable and warm. There is a fair amount of intensive farming here, together with fighting practice areas, trees, stables and all the usual outdoor stuff of a large (in effect) castle.
7 The mood and theme is cyberpunk: dark and gritty - style and attitude are everything. There is very bad shit out there and it makes sense to band together for mutual protection - and once you have done that, only a strict meritocracy is fair. Harsh - but fair. You are all 14: for 4 years you've been trained: intensively, rigorously and briskly. It has been tough and demanding: they are not messing around and intend for you to recoup their investment in training you.
8 In this universe, magic items and magic spells and power take the place of tech and cyberware in cyberpunk. In cyberpunk the game you don't advance that much in terms of getting quicker or stronger... - but you pull off a successful run and you can upgrade your cyberarm, skinweave or favourite gun. You will still advance in D&D levels, but to face off against some of the shit out there you are gonna need those magic items.
9 Status is measured by how much you get done for the clan: first and foremost is achieving the objective - whatever that was for a specific mission: second is wealth and magical slaves or willing recruits who can cast spells into the Ring.
10 I will write up a background you can take as a Clan member.
11 In terms of the wilder world, you have been taught a fair amount: I will write this up soon too.