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Post by brumguvnor on Apr 15, 2019 7:54:06 GMT
yeah - that'd nerf me instantly and make me totally unable to do anything... - as it is I would need to spend 4 power points to activate the power armour I am wearing - which I might do - but that is 4 power points out of my current daily total of 13: expensive but worth it.
If power points didn't regen overnight I would not have taken super sorcery at all...
At the moment the only way I can keep up with people who have specialised in standalone powers and not in super sorcery is by spending all my power points every day AND even then I have never gone a day without spending spirit points as well: I usually end each day with 1 power point left in reserve and 2 or 3 points left in spirit.
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Post by Kristian on Apr 15, 2019 8:49:56 GMT
Would it be possible to implement 'sorcery points' ...which is something like:
"You gain a number of sorcery points equal to your maximum Spirit score per day. These can be also be supplemented with power points."
So, essentially switching things around? Or does that lead to other problems?
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Post by brumguvnor on Apr 15, 2019 9:10:16 GMT
That's kind of how it is done at the moment though: I can spend power points to fuel spells and use spirit as an additional reserve if it is needed - and so far I have had to do that every day... as long as I did not have to spend spirit first it would not be too much of a problem though... - but doesn't seem to offer the game balance we are looking for.
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Post by dstubbs on Apr 15, 2019 9:14:05 GMT
So this is what I was thinking too: your spirit score gives you a pool of sorcery points, which you can spend on replicating powers that you have studied. My initial idea is that actually generates a pool of D10’s, maybe twice your spirit score of them, and whoever you want to use sorcery you spend an amount of those dice to power the effect. The pool refreshes after a rest. You can spend a power point to immediately refill half your total pool. You can spend Spirit to add two D10 back for each Spirit burned.
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Post by Kristian on Apr 15, 2019 9:43:10 GMT
That's kind of how it is done at the moment though: I can spend power points to fuel spells and use spirit as an additional reserve if it is needed - and so far I have had to do that every day... as long as I did not have to spend spirit first it would not be too much of a problem though... - but doesn't seem to offer the game balance we are looking for. Sorry, I meant your sorcery points work independent to spirit (i.e. it's just equal to your max. spirit score ...your Spirit doesn't actually decrease). Then you top up with PP (which are harder to come by) if needed. So it is kinda similar to what we have now ...and since it's a bit of a change, I'm guessing you'd be able to reallocate some of the XP you've spent on PP to Spirit instead. Hopefully that makes more sense this time
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Post by brumguvnor on Apr 15, 2019 10:34:35 GMT
I'm not sure: spending power points I have spent XP on is very different to spending spirit - because I have to roll against spirit.
I'm not against sweeping changes in favour of game balance - as long as I get to rejig where I have spent xp so far, to emulate how I would have spent them if the new rules had been in effect the whole time.
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Post by Kristian on Apr 15, 2019 10:49:56 GMT
As I say, I'm not sure about how sorcery has been working ...so I could be talking out my ass
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Post by Kristian on Apr 15, 2019 12:17:47 GMT
Out of interest, what's your Spirit & PP totals?
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Post by brumguvnor on Apr 15, 2019 14:10:35 GMT
sprit is 10 and pp is 13
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Post by Kristian on Apr 15, 2019 14:15:23 GMT
So it's safe to assume you're spending 20 points on powers on an active day. Gotcha!
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Post by brumguvnor on Apr 15, 2019 15:20:06 GMT
yep! - and spending power points has no real in-character effects - but when she is low on spirit I always think that should have SOME effect - just like if you were low on stamina you'd be wounded... - so that's why I always play her as tired and shagged out after a long day fighting the villains - why she is always ready to crash out: she might not be physically exhausted, but if she is at 1 or 2 points in spirit she is definitely mentally knackered, you know?
Part of the reason she is moaning in-character about really wanting a day off and wanting to organise the big charity gala.
Which reminds me - after that fight in the office building basement where Masood had kidnapped her father, we still have that press conference to get to!
(also interesting to not - last week I asked if attributes could go over 10, and Steve said yes...)
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Post by brumguvnor on Apr 15, 2019 15:22:03 GMT
also: considering this is a brand new system, and in a genre that almost literally ANYTHING can happen, I am really impressed how few teething problems and toys getting thrown out of the pram there have been!
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Post by Kristian on Apr 15, 2019 15:56:51 GMT
OK, just continuing to think aloud ...just in case any of this nonsense is worthwhile (even if it's just stuff to ignore as it's lead to a dead end and can be discarded utter bollocks ). So under the system I proposed above, if you switched those around (Sprit 13 / PP 10) - you'd only have 13 sorcery points to use per day - so you'd still need to be allowed burn spirit to get something similar to what you're doing now (so, burn 7 spirit for an extra 7 sorcery points i.e. 13 + 7 = 20 ...and you're left on 3 spirit - just as before! ...with the added bones of a few PP in your back pocket). However, if PP only refresh at a rate of 3 per session, anything over five or six is probably overkill, so (GM allowing) reallocating those points would be advisable (so you might be able to get a new power out of it). Anyway, as always ...better minds can probably come up with something less convoluted
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gilbo
2019 Group
Posts: 1,446
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Post by gilbo on Apr 15, 2019 17:18:49 GMT
OK here's my proposal.
James currently has spirit 10 and pp 13.
I propose that he now has pp 5 like everyone else, and sorcery points 10 (that's 13-5, with 2 bonus points for the hassle).
So normally spells come off Sorcery Points, which regen every night.
You can also use spirit as before, which also regens at night. The disadvantage, as before, is that if you have to make a spirit test it is depleted.
You can also use power points as before (but these might be best kept for other cool stuff), and these will not now regen overnight.
A starting sorcerer would begin with 2 sorcery points, and increasing SP costs 3xp.
Does that sound fair and easy enough to use?
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Post by Kristian on Apr 15, 2019 20:37:31 GMT
More elegant than my nonsense
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