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Post by brumguvnor on Mar 19, 2014 10:34:45 GMT
You know how I always bang on about how much fun Necessary Evil is to play? - perfect combination of rules, setting, genre, system and GM? - well; if you want a copy of the rules sent over just let me know your email address and I will get them sent ASAP.
You can't evaluate how much fun it is without the rules, now can you?!
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Post by Kristian on Mar 19, 2014 14:28:32 GMT
It's probably a cool game and all ...but I have to admit to not being overly fond of playing evil characters (or games that have the tendency for a lot of PVP rather than PVE - not that this need be the case here), and I'm also not a huge fan of the superhero genre or (to a lesser extent) the savage worlds damage system. (wow, that's an awful lot of negativity there) That being said, I'd still be happy to give it a try (as I do want to give savage worlds a fair crack of the whip at some point), I'm just saying that it probably wouldn't be at the top of my list* *note that I'm not 100% sure of what other games/setting I'd like to try ...so my opinion is pretty worthless here
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Post by brumguvnor on Mar 19, 2014 14:46:34 GMT
Fair enough... - although the rules actually cover this explicitly in a section called "Evil - not psychotic" which basically says that although the players might have long term plans to stab each other in the back as part of an end game to fulfill their long term plans for Global Domination TM, they at least have the potential to work together in the short term.
Let me see if I can dig it out... - here it is: "Necessary Evil is all about playing the villains of four-color comics, with their grand schemes of world domination and destruction. While these villains may be murderous and megalomaniacal, they don’t tend to be mindless killers without purpose. The super-villain you make up should at least have the potential for working with other super-villains. While playing a completely antisocial psychotic does have its charms, it does not usually make for good team game-play. Take some time to consider why your villain would cooperate with other villains, especially under the circumstances. Your villain could certainly murder his fellow compatriots at a later date to serve his own goals, but for the time being, he ought to realize he’s more powerful with others by his side."
All I can say is that in previous games the PVP has been zero... - and that I honestly think you'd love it if you played it... - but as ever: if I can't convince everyone to go for it then fair enough: the only point of turning up each week is to have fun - and if it ain't fun then let's not do it!
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Post by Kristian on Mar 19, 2014 15:02:40 GMT
To be fair, seeing as how sounds like something that I'd not like all that much, I'd probably go into it with fairly low expectations ...and then end up loving every minute. So, as I say, it's not something I'd go out and buy the book for ...but if folks want to play it (and more importantly, if someone really want's to run it) then that would be cool
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Post by brumguvnor on Mar 19, 2014 15:41:43 GMT
right then; I am gonna put you down as abstaining from the vote... - now to convince the rest of the table that Necessary Evil is the way to go!
And if this kind of blatant campaigning is obnoxious to anyone: let me know and I'll shut the hell up! - I know exactly how loud I can be - and how persuasive - or "pushy" - I can get when I am passionate about something: if it is over the top for people, let me know: OK?
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Post by Deleted on Mar 19, 2014 23:18:46 GMT
Well if people want to play NE I am happy to run, but if people arent keen I am happy to run something else next.
one stipulation if we play NE james you cant play a intangible teleporty type, you already did that to death. :-p
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gilbo
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Post by gilbo on Mar 20, 2014 0:07:37 GMT
Personally I would vote for NE if Andy is happy to run this for us. I do agree with Kris, but never having actually played Savage Worlds I would like to give it a go.
Nevertheless, I am happy to keep Jarl going for a while yet. I do enjoy DMing best and as long as people are having fun I don't mind carrying on. If everyone wants a break then we can stop for a bit and return later though. I am already planning Jarl 3, which will use the forthcoming D&D Next rules!
If we do play NE, then following on from Morgan and Kesh my challenge will be to create a character who is not some kind of sexual deviant! So far I have come up with: Baron Bondage, Doctor Paedo, Incest Boy....
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Post by Deleted on Mar 20, 2014 8:38:46 GMT
There are other SW settings if NE isnt to everyones fancy but you still want to try SW.
personally I am happy to keep playing jarl.
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Post by brumguvnor on Mar 20, 2014 8:59:53 GMT
Just cos' I wanna play NE next does NOT mean I wanna stop Jarl any time soon! - or in fact "at any point before the natural conclusion of the story arc" - just having too much fun in that Universe! - just thinking about what comes next, y'know?
And I have a much more fun character concept than an intangible-telekinetic...
And I am willing to bet a Whole English Pound that Steve does in fact end up creating some kind of pervert! - he seems to have this habit of going de-mob happy when the responsibility of being a GM is lifted from his shoulders.
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Post by brumguvnor on Apr 7, 2014 12:32:18 GMT
Am I correct in thinking that the most power points you can get at character creation is 20? - 10 from the power points edge; 5 from extra points edge purchasable at 1st and 5 points from a major hindrance?
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Post by Deleted on Apr 8, 2014 10:09:48 GMT
Yup 20 power points is the max at character creation.
You get 10 as part of the setting.
You can get 5 extra at character creation by taking a major hindrance to get super karma (bad guys are always more powerful). This can be in addition to the normal 1 major and 2 minor hindrances allowed by the rules.
Once per rank you can take the extra power points Edge for an extra 5, you count as Novice rank at character creation so you can take that Edge then. In NE Edges are less powerful because there are super powers, however there are still going to be one that work well with your character concept. If they are a background edge you can only take them at character creation (unless a good blag can be made) so depending what you want, it might work out better for some people create thier character with 15, and taking a background edge rather than more power points which they can take when they get to 5 xp. In most cases you are going to want the power points but it isn't always the best way to go.
You can hold unspent points over, so if you have spent 18 and want a power that costs 6, you can keep 2 unused and when you go up a rank get another 5 to give you 7.
Come up with a concept and work around that , if your struggling for a concept you can raid comics or look through the powers list and see what looks fun or interesting.
You don't start the game as an existing team, however its still worth making other people aware of your basic concept or build so you don't end up with a team of all tanks. I would suggest that everyone ensure they have some combat ability even if it isn't super powered, but if you all concentrate on pure combat that means that's all you can do and limits the teams options when approaching missions.
Any character that wants a secret base can have one with the lair power, however if you want you can combine some or all of the points the team has spent on lair to make a group super lair.
Devices are a good way to get the cost of powers down but they are vulnerable so I would recommend keeping your core powers innate unless its part of your concept (war machine style).
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Post by brumguvnor on Apr 8, 2014 11:47:14 GMT
I was also thinking about your only quibble with NE Andy - that it doesn't allow people to go Universe hopping throughout the whole Savage Worlds system due to the inherently broken power levels of a superhuman setting... - how about some GM handwavium where the powers we have only work at full power in this Universe due to the background level of blagonite; in other Universes you get the same powers, just at less obscene levels? - or you have to spend mage-style power-points to activate them?
Just an idea: it won't need to come into effect until / unless we play NE, and we get that powerful - and if we all decide to go Universe hopping at the end of it.
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Post by brumguvnor on Apr 8, 2014 11:54:42 GMT
And allow me to be the first to outline my character then: basic concept is that he is unknown to all of you as a villain, and yet is obscenely rich. (Andy: in the basic rules, do I remember correctly that there are 2 edges: rich and filthy rich - and to get the second you have to take the first? - if correct, then that is what I will take!)
Physically he is a wimp, but he has psychic powers out of the wazoo: what he does is sidle up to large corporations or banks when any kind of large deal is going through,then mind controls them and implants himself as a long standing member of the board in their minds - and gets a 10% cut of the sale! He has a loyal minion who scouts out potential targets for him and does the introductions.
He has been quietly funding the resistance and often has a nice afternoon tea with Dr Destruction. (obviously subject to GMs over-ruling! - it just amuses me to imagine Dr Destruction taking time out every couple of weeks for a nice relaxing catch-up with a good, reliable donor!) It has now got to the stage where Dr Destruction has come to him and basically said "Sorry old chap to have to ask this of you - but it is time to get your hands dirty in a more active role. Can you join up with this group I am putting together and make sure they don't fuck up TOO badly? Thank you; so kind"
I will stat him up later tonight.
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Post by Deleted on Apr 8, 2014 17:03:07 GMT
yup rich and filthy rich are background edges and you need to have rich before filthy rich.
Mental mind control type sounds fine.
Given its a supers setting unless you back story involves you not being a super until after the invasion you will almost certainly have been caught by a hero at some point so while you might be relatively unknown people may know about you or can look up news reports etc. If you weren't a super until after the invasion, other villans might mistrust or look down on you as possibly an ex-hero or a johnny come lately. Either is fine, but if you have been around doing naughty things for a while you have to have had at least a run in or two with heros.
Background we can chat about.
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Post by brumguvnor on Apr 9, 2014 7:54:55 GMT
aha; that makes sense: fair enough - he was active before the invasion and so is totally fair game to having been caught by a hero and / or having done a perp walk or some such: nothing worse than being looked down on as a newbie by other villains!
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