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Post by Deleted on Mar 27, 2012 15:23:04 GMT
I might have missed it but I didnt think you could have half meta types. If your parents were an elf and a human you would be one or the other not half anf half. But if you can give me a ref to a section i have missed that covers it go for it. If the rules allow for it I have no problem with you playing a half elf I just didnt think you could play halves.
You can play one meta type and try to look like a different one if you want thats more Poser or cyberware genetech.
Not quite, summoning spirits were my characters pinnicale becasue he was built as a support mage and sucked in direct combat. There is no one route that is better than the others, every approach has pros and cos which is why you have a team that do different things. Really it depends on what you want your character to do, does playing with spirits fit the concept you have?
The splits are two different things in this case. A mystic adept buys a magic rating as normal and then splits those points between crazy adept powers and having a magic rating for doing magic spells/ summoning etc eg spend 50 BP to get magic 5, split it 2/3, so you have 2 points to buy adept powers and when you have to roll your magic rating for casting spells etc you roll 3 dice + skill + modifiers.
The second split is in the skills, if you want to be able to cast spells you need spellcasting skill, and almost certainly counterspelling depending on how you want to play character you may or may not want ritual spellcasting if you do buy the sorcery skill group if you dont buy them individually as it works out cheaper. If you want to play with spirits you will want the Conjuring skill group. Skill groups are 10 bp a level, so to be good at summoning spirits you would need to spend 30-40 bp. which isnt a small number. You could go with 10-20 but wouldnt be very good at it then.
If you dont want any adept powers then you might want to be a full on mage rather then mystic adept. But you dont have to do it that way I dont think Steves mystic adept took any adept powers and in fact has some cyberware which will limit his max magic rating. But he has the option of picking up adept powers in game and it is quite a versatile build which has focused on skills over everything else.
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Post by Deleted on Mar 30, 2012 15:35:02 GMT
James- Ok so after chat last night I think I have a handle on what your current thinking is (though it might have changed already :-p)
Build wise I would say your a mundane all rounder. Miltary experience but not as a grunt. So your gonna have reasonable qhysical attributes and passable mental ones as well. Your not going to be as good in individual fields as the rest of the team but are more of an all rounder who can fill in gaps or pick up other roles where needed.
Steve does ninja and close combat Marv is shooting stuff and taking heat but also is good at spotting stuff Sarah is high end social griffter/ face who is good at unarmed combat
Chris currently looks like he will be a voodoo support mage, usefull for boosting team and dealing with magical gubinz. Kris is still looking at being a mechanic/driver/rigger type.
So to my way of thinking you wont be as good at guns as marv, or sneaking as Steve or social stuff as Sarah and chris or tech as Kris but you can do most of that with varying degrees of skill. Plus you said you wanted to be a bit of a fixer, in SR fixers are generally seperate from Runners but you can spend aditional BP on having a wide range of contacts which amounts to something similar.
First you need to pick meta-type I would say Human, Dwarf or Ork probably fit the concept best, but there is no reason you cant have troll or elf or even one of the meta varients if one of them fits.
To be a solid all rounder you probably want to have all your attributes at 3-4 ish range (obviously that depends on type) and there is no reason you cant go higher or lower with them (within the 200bp limit) but 3 is about runner average.
Skills wise i would suggest considering: First aid, One of Blades, Clubs, unarmed Electronic warfare, Computer, Datasearch, Firearms group, Some if not all of Influence group, Outdoors group, Infiltration, Shadowing, Dodge, Climbing, Perception
Not saying take all of them as having 1 in each would cost you around 70bp but have a think about what feels right, having 1 in all of those and spending another 80bp to beef up the areas you want to concentrate on would make you fairly all rounder.
Then spend 10+bp on contacts and the rest on gear and you should be about what i think you were after.
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gilbo
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Post by gilbo on Mar 31, 2012 16:16:33 GMT
I have been using the character creator to mess with my character and have discovered that I have 10 more points to spend! Yay! (The agility bonus for metatype means I start with 2 which I didn't realise)
Also the program seems to only charge 10 for magician and 5 for mystic adept. This seems to be an error.
I had picked mage (15) but as that is not my real focus can I get away with adept (10)? What difference does it make?
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Post by Deleted on Apr 1, 2012 19:00:43 GMT
A full mage is 15bp they can cast spells and summon spirits etc depending on skills. And they can View Astral space and astrally project.
Mystic adept is 10bp same abilities as a mage and access to adept powers but requires the astral perception adept power to view astral space and cannot astrally project.
Adepts is 5bp can only take adept powers and also require the astral perception adept power to view astral space and cannot astrally project.
Astral perception is looking into the astral (spirit) realm that exists along side the real world, it allows you to see magical effects and things like spirits that havent manifested into the real world. Astral projection is leaving your body and zipping around in a spirit form in astral space usefull for scounting out magical defences and getting the lay of the land or dealing with problems in the astral realm like spirit guards.
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Post by brumguvnor on Apr 2, 2012 15:09:41 GMT
OK... - I MIGHT just go for the hacker after all... - I definitely don't want to duplicate roles - and being the only hacker might be fun...
And in order to stop Andy's head exploding from sheer frustration at my rampant dithering I am creating a peace offering of printouts of all of the rulebooks on the USB stick, spiral bound with an acetate cover... - just to make sure there is more than 1 set of rulebooks being chucked around the table...
And joking aside; you've put a shedload of work into advising us here Andy - and I am keenly aware that the advice you've given to everyone else equals the amount you've given to me alone! - just to say I appreciate it and sorry for faffing.
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Post by Deleted on Apr 2, 2012 22:57:28 GMT
Its up to you, there is always going to be a degree of duplication in what the team can do, but everyone having thier own area of specialism gives everyone a chance to shine and helps stop people comparing stats to decide who should do what.
Well no one else is going for the hacker role so far and the team would benifit from having a dedicated one. Kris could probably have picked up some of the slack but he is going more down the rigger side of things than hacking into systems.
Its fine mate, non of you guys really knew the setting or the system, which is one of the reasons I wanted to get started on character creation well in advance so you had time to have a read and get a feel for what you want to do.
A set of the books would be very useful but dont feel you have to. As some of them havent been reprinted yet so you cant get them in hard copy at moment I may have to use laptop for some of the info. Do be aware there are some changes in the main book from 4th ed (on the usb) to 4th 20th anniversiery edition, nothing major mostly small things for game balance, but something are different.
Again its not a problem matey, I want to make sure people know what the character they are building does and doesnt do. I spent a couple of hours on a monday evening just hashing through Marvs character with him till he ended up with something cool that did what he wanted and he still I a load of money to spend when we had finished.
I may have ripped on you for faffing but i dont actually mind. Everyone who has read the different explanations has learned a bit more about the system and its not like we spent hours creating a character and then you changed your mind - that would have been annoying.
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gilbo
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Post by gilbo on Apr 3, 2012 12:28:34 GMT
I think I am going for Mystic Adept as my character is mainly focussed on skills not magic. I am assuming that if we come up against any magical defences, Chris's character will be better equipped to deal with them.
I have a few free points now - any suggestions on what I should use them for?
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Post by Deleted on Apr 3, 2012 14:34:00 GMT
Well mystic adept gives you the option of uping your magic at a later date and buying adept powers instead of magical ability if you want, so its quite flexible in that regard. Yea based on your build i think you are not geared towards dealing with magical problems but using magic to enhance your ninjing abilities.
Depends on how many points you have left, upping a stat or skills is always good. Turning it into cash for some extra toys doesnt hurt. You could have a look through arsenal and look at modding weapons and armour or see if any other gadgets take your fancy. You could buy yourself an armoured segway :-D
You could always pay for your life style in advance for a extra month or two, saves worrying about the bills for a couple of months. Or get better comlink or extra low level fake SIN is always useful.
Buying some more contacts is also a worthwhile investment - having at least one fixer with a decent loyalty and connection is always a good idea, a range of low level contacts can be as usefull as having one high level one as contacts tend to be rather specialised by the circles they run in.
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Post by brumguvnor on Apr 4, 2012 15:31:24 GMT
right then; that's all of them PDFs printed; just got the first 3 bound - will get the others back tomorrow; just got to hope that work doesn't pull a surprise print audit! - still; I named 'em all as really boring titles before sending them...
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Post by brumguvnor on Apr 9, 2012 18:54:59 GMT
I'm wading through character creation; spending build points like fecking water!
Got me stats down; think I am ok with cyberware (but might need to cut back substantially...) - might need some help building my commlink and the list of software...
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Post by brumguvnor on Apr 10, 2012 12:31:17 GMT
arses! - popped into the office today to pick up the laptop as that character creator is PC only and won't run on the mac at home; had my office key and my alarm code - but didn't count on the whole building being locked down.
When they say "University closed day" they really mean it!
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Post by brumguvnor on Apr 11, 2012 14:20:12 GMT
Today's rant is on the subject of how the feck the sample hacker character can get a better commlink than the ones available to buy in the books?! Are there ones with system 5 and response 5 somewhere? Cos all I can see is ones that max out at 4...
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Post by brumguvnor on Apr 12, 2012 10:36:19 GMT
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Post by brumguvnor on Apr 12, 2012 16:36:56 GMT
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Post by Kristian on Apr 15, 2012 11:03:19 GMT
Been scanning though the books over the weekend, and I think I've got the basics of the character roughed out, and have kept 50BP back for maximum cash that I can use on my van & drones etc. (and if I end up with too much cash for what I want I'll convert any excess back to BP to improve my character). Anyway, looking at the Arsenal book I'm thinking that my van should be somewhere in the middle of a Buffalo RV and a Road/citymaster (p110ish). So would you recommend the former and try to make it more armoured etc. or the latter and make it more 'liveable' (as I mentioned last week, my idea for it is like a cross between the APC from aliens and a pikey caravan ).
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